Anything that can be tracked can be gamified. Since almost all work consists of discrete tasks that must be completed in an orderly, timely and somewhat repetitive fashion, tracking software like Harvest is already helping workers become more productive.
The secret to its success, I gathered from the developers I interviewed, is that by adding transparency to everyone’s productivity, they’re able to figure out how to improve. The game elements are therefore just a way to make the process playful and morale-boosting rather than intrusive.
This makes sense: make productivity easy to monitor and to improve